Procedural City Generation (1-2)
-Randomly find road placements
-If there's no road, create a building with a random height and give the building a parent block
-Randomly select a number of parent blocks (greater than half of the parent blocks) to generate buildings on
-If a parent block is not selected for building rendering, add the block for plant rendering
-Render all buildings, roads, and plants on appropriate blocks.
L-System Tree Generation (3)
Particle Effect (2)
-Rain
-Swarm
PureData Audio Control (2 as per Professor Shultze)
-minor 3rd rotates the camera to the left
-Major 3rd rotates the camera to the right
-Perfect 5th moves the camera forward
-Major 7th moves the camera back
Here is are some completed photos.
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| Swarm and PD Patch |
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| Swarm |
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| Rain |
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| L-System Trees |
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| City Model 1 |
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| City Model 2 |






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