Thursday, December 12, 2013

Alright so here's the deal. We finished everything we wanted to. We realized after posting the original blogs, we miscalculated our skill points (chose to do too many). In the end we completed the following tasks for a total of 9 skill points (if you like our procedural city generation):

Procedural City Generation (1-2)
       -Randomly find road placements
       -If there's no road, create a building with a random height and give the building a parent block
       -Randomly select a number of parent blocks (greater than half of the parent blocks) to generate buildings on
       -If a parent block is not selected for building rendering, add the block for plant rendering
       -Render all buildings, roads, and plants on appropriate blocks.

L-System Tree Generation (3)

Particle Effect (2)
       -Rain
       -Swarm

PureData Audio Control (2 as per Professor  Shultze)
       -minor 3rd rotates the camera to the left
       -Major 3rd rotates the camera to the right
       -Perfect 5th moves the camera forward
       -Major 7th moves the camera back

Here is are some completed photos.

Swarm and PD Patch

Swarm


Rain

L-System Trees

City Model 1

City Model 2



No comments:

Post a Comment