-Randomly select and draw roads on the grid.
-If there is not a road, assign a each grid square a building and a block
-Randomly select blocks to be rendered as buildings, others will be rendered as "parks" using L-System generated plants
As you can see, we have also textured our roads and buildings, simply, yet effectively.
What we have left to do is complete the L-System plant generation, the particle swarm, the Pure Data audio control with camera movement.
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| View point of user (always starts on a road) |
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| Random city layout |


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